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1. [Revelations] The Complete Miner's Guide - ver. 2.0 [new & rewritten] - in Science and Industry [original thread]
Edited by: Tristan Ray on 27/04/2008 22:01:44 Minor question that I didn't see addressed in the thread ... On Pg 44 (sec 11.2) of the guide, it states that the bonus to a gang is +29% given Mining Director 5, Mindlink, and Warfare Link Spec ...
- by Tristan Ray - at 2008.04.27 22:01:00
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2. COSMOS Chains - in Missions & Complexes [original thread]
Third post in a row ... The following forum link has two marginal links, but they're more for the Amarr COSMOS than the Gallente COSMOS ... http://oldforums.eveonline.com/?a=topic&threadID=531547
- by Tristan Ray - at 2007.06.05 01:27:00
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3. COSMOS Chains - in Missions & Complexes [original thread]
Originally by: Stems I've been wanting to start on the Gallente COSMOS agents and something like this would be very helpful if it does exist! The best advice I can give you is start with a level 1 agent. They shouldn't have any age...
- by Tristan Ray - at 2007.06.05 01:14:00
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4. COSMOS Chains - in Missions & Complexes [original thread]
Originally by: Susan Acid Try this. http://majko1.evolink.ro/ Thank you, Susan Acid. I had looked at that site as well as some others and hoped that there were better out there. I guess nobody's been terribly interested in helping out...
- by Tristan Ray - at 2007.06.05 00:51:00
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5. COSMOS Chains - in Missions & Complexes [original thread]
I haven't seen it anywhere, so ... Has anyone put together a list of the COSMOS agent "chains" (Agent 1 leads to agent 2 leads to agent 3 ...)? Something like that would be a phenomenal resource.
- by Tristan Ray - at 2007.06.03 13:31:00
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6. How do you leave an Alliance ? - in EVE General Discussion [original thread]
1) Your CEO needs to do it. 2) It's well hidden ... iirc, on the screen with the corporations in the alliance listed, they need to right click on the area to the far right of the corp name. One of the options that will show up is "Leave Alliance" ...
- by Tristan Ray - at 2006.08.17 23:31:00
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7. What is the difference between these two modules? - in Ships and Modules [original thread]
What is the real difference between these two modules? - ECCM-Magnetometric I - Magnetometric Backup Array I Other than the strength (80% vs 40%), the activation cost (10 vs none), and slot (Med vs Low), is there any functional difference between...
- by Tristan Ray - at 2006.07.19 23:52:00
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8. POS and Moon Mining Questions - in Science and Industry [original thread]
Originally by: Nicodei Originally by: Tristan Ray 6) Other than a possible cost benefit, is there any substantial difference between having a single Medium Artillery Turret versus a pair of Small Artillery Turrets? Using the same a...
- by Tristan Ray - at 2006.06.23 02:00:00
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9. POS and Moon Mining Questions - in Science and Industry [original thread]
Originally by: franny if the guns are inside the bubble, their armor is irrelivant(sp) till the bubble(and the rest of the tower) are dead anyway I thought the guns had to be outside the shield in order to fire on ships. Don't they?
- by Tristan Ray - at 2006.06.20 02:36:00
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10. POS and Moon Mining Questions - in Science and Industry [original thread]
Edited by: Tristan Ray on 19/06/2006 02:09:03 Thanks for the replies so far, Yual ... Does anyone have experience with questions 5 & 6?
- by Tristan Ray - at 2006.06.19 02:07:00
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11. POS and Moon Mining Questions - in Science and Industry [original thread]
I'm sorry if these have been asked before, but I can't find the answers and the forums ate my last attempt at posting these ... maybe that's a sign ... hrmmm ... 1) If you have a moon with only (say) Hydrocarbons with abundance of 1, how many Moo...
- by Tristan Ray - at 2006.06.18 12:59:00
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12. Is this mission impossible? - in Missions & Complexes [original thread]
I want to thank Nyphur for all of his help with completing this mission. Without him tanking it, I would've had to bail on it ... Now I just need some Corpus X-Type Armor Hardeners ...
- by Tristan Ray - at 2006.06.06 17:53:00
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13. Is this mission impossible? - in Missions & Complexes [original thread]
... or am I just doing something wrong? Mission: Power to the People - Reap (3 of 3) ... Gallente COSMOS mission (level 3) Type: Storyline-Encounter (Deadspace) Objective: Kill the entire force of ships Opposing Forces (from scanner): ... 2 FON B...
- by Tristan Ray - at 2006.06.05 20:09:00
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14. (#80A) BIG Games Newsletter : Navy Issue Apocalypse + 1B ISK give away - in Player Gatherings and Events [original thread]
Would there be any way to make an addition to the lottery database and receipts page to show a given pilot's lottery history? The example I have for you is that I did submit isk for drawing #79 (albeit at about 6 hours shy of the actual drawing), ...
- by Tristan Ray - at 2006.06.01 13:35:00
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15. High Impact is Recruiting - in Alliance and Corporation Recruitment Center [original thread]
OK, resurrecting this from 8 pages back ... *bump*
- by Tristan Ray - at 2006.04.08 21:49:00
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16. High Impact is Recruiting - in Alliance and Corporation Recruitment Center [original thread]
We are actually serious about looking for new members... Really ... *bump*
- by Tristan Ray - at 2006.04.05 03:01:00
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17. 3.6 Million SP character looking for broad-scoped corp or alliance - in Alliance and Corporation Recruitment Center [original thread]
High Impact Technologies .... Awwww, sod it... I'm tired of typing this in. We're broad-based, low-maintenance, and player-oriented. If you're interested, please evemail or convo me. Now to get back to killing more 650k mission rats ...
- by Tristan Ray - at 2006.04.05 02:59:00
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18. Mature Character/s seeking new relationship - in Alliance and Corporation Recruitment Center [original thread]
High Impact Technologies is a player-oriented freelancer corporation which is looking for members. While our skillbook reimbursement plan may not help you out (due to its limitations), we do have the access to level 3 agents in Gallente space. If...
- by Tristan Ray - at 2006.04.05 02:56:00
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19. 5.7 mil SP returning... - in Alliance and Corporation Recruitment Center [original thread]
High Impact Technologies is a player-oriented freelancer corporation with a broad experience base. We are more geared towards improving our members than lining the corporate wallet. We have our fingers in a lot of different pies and would welcome ...
- by Tristan Ray - at 2006.04.05 02:52:00
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20. Looking for a corp - in Alliance and Corporation Recruitment Center [original thread]
High Impact Technologies is a player-oriented freelancing corp which is geared towards helping pilots do what they want to do ... only better. We have a broad experience base and are motivated by the desire to improve our pilots rather than fill t...
- by Tristan Ray - at 2006.04.05 02:43:00
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